When the reboot to the Tomb Raider series happened in 2013, it brought with it a new perspective on the protagonist that we’ve grown to know over the years. It showed us the struggle that turned Lara Croft into a hardened adventurer.
Not only did it examine her origin story, but it allowed for a new graphical interpretation of the exploration infused franchise. It also brought with it TresFX. This wispy feature allow for Lara’s hair to flow to-and-fro as island winds cut right through it. Of course the game was already a marvel to look at with its sweeping landscapes, but something was missing. The only cure to that ailment was in a menu option for more hair action. Now, Rise of the Tomb Raider sets the bar a little higher with newly announced features coming to the PC release of the game.
The trailer below highlights some of the new features that can be seen in the PC launch of the game. Some of these features include added:
- Anisotropic filtering
- Dynamic foliage
- and through a partnership with Nvidia, a high-end ambient occlusion technique called HBAO+. (Simply put, its a more efficient, streamlined feature to add better shadowing/light to objects).
Rise of the Tomb Raider launches January 28, 2016 on PC. It released November 10, 2015 on Xbox One. Check out our affiliate site for the Xbox One review. PC review to follow, so stay tuned!